![]() * The Adventure Game Interaction Problem. No key to highlight interactive elements? Oh look, that patch of sand, which appears identical to every other patch of sand, is actually different from every other patch of sand and contains critical information, yet there's no way for me to know this unless I drag my cursor over every pixel in the game. ![]() ![]() Has anyone charted out some kind of map to this place? There is no up, down, north, or south, just "click here to go somewhere else. Every room takes up 5 different screens, and you can't see someone sitting 10 feet away unless you find the correct screen to locate them. The heliport does not seem to exist at all, yet critical characters are said to be hiding there. Turns out the second floor isn't connected to itself. It took me a half an hour of trying to find the kitchen before I gave up and looked for a walkthrough. Finding my way around is a fucking nightmare. ![]() There are a few things that are making this a huge pain in the ass to play. Even the endless screens of walking back and forth are beautiful (if worthless). I love the detective mechanics, combining clues, the acting is good, the story is interesting. Trying out this 2007 detective story for the first time.
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